Roles:
Roles:
Product Designer
UX Designer
App Designer
App Designer
Field:
Field:
Technology
E-commerce
Tools:
Tools:
Figma
Adobe Ilustrator
Adobe Photoshop
Project Taskflow
Stage 1: Understanding User Needs
Stage 1: Understanding User Needs
I started by analyzing the typical challenges headphone users face when interacting with companion apps. The key insights revealed a need for effortless control over features like noise cancellation and equalizer settings, along with a clear display of battery life and connectivity status. I also identified the importance of a streamlined process for managing multiple devices. These findings laid the foundation for the app’s functionality and design direction.
I started by analyzing the typical challenges headphone users face when interacting with companion apps. The key insights revealed a need for effortless control over features like noise cancellation and equalizer settings, along with a clear display of battery life and connectivity status. I also identified the importance of a streamlined process for managing multiple devices. These findings laid the foundation for the app’s functionality and design direction.
Stage 2: Wireframing & Prototyping
Stage 2: Wireframing & Prototyping
To organize the app’s features, I created wireframes that prioritized simplicity and ease of navigation. Using Figma, I built an interactive prototype featuring:
• Quick Access Controls: Noise cancellation, ambient sound toggles, and volume sliders.
• Battery & Connection Status: A clean dashboard for battery levels and Bluetooth status.
• Device Management: An intuitive interface for pairing and switching between devices.
To organize the app’s features, I created wireframes that prioritized simplicity and ease of navigation. Using Figma, I built an interactive prototype featuring:
• Quick Access Controls: Noise cancellation, ambient sound toggles, and volume sliders.
• Battery & Connection Status: A clean dashboard for battery levels and Bluetooth status.
• Device Management: An intuitive interface for pairing and switching between devices.
Stage 3: User Interface Design
Stage 3: User Interface Design
I developed the app’s UI to reflect the sophistication of premium headphones. This included:
• A minimal, modern color palette for a sleek, high-end look.
• Custom icons for intuitive controls.
• Typography that enhances readability while maintaining a polished, professional feel.
I developed the app’s UI to reflect the sophistication of premium headphones. This included:
• A minimal, modern color palette for a sleek, high-end look.
• Custom icons for intuitive controls.
• Typography that enhances readability while maintaining a polished, professional feel.
Stage 4: User Feedback & Refinement
Stage 4: User Feedback & Refinement
To ensure the app met user expectations, I shared the prototype with peers and gathered valuable feedback. Users highlighted areas for improvement, such as button placements, text sizes, and navigation flow. Incorporating this feedback, I refined the design to improve accessibility and ensure a smoother user experience.
To ensure the app met user expectations, I shared the prototype with peers and gathered valuable feedback. Users highlighted areas for improvement, such as button placements, text sizes, and navigation flow. Incorporating this feedback, I refined the design to improve accessibility and ensure a smoother user experience.
Outcomes
Outcomes
The prototype showcases an intuitive, aesthetically pleasing app that simplifies headphone control while delivering a premium user experience. This project reflects my ability to design functional, user-focused interfaces while maintaining high visual standards.
The prototype showcases an intuitive, aesthetically pleasing app that simplifies headphone control while delivering a premium user experience. This project reflects my ability to design functional, user-focused interfaces while maintaining high visual standards.

